No offense was intended.įrom my vantage point - there is no specific complaint about the apparent usefulness of this particular product. Quad Remesher offers a number of options to influence the result, such as preservation of areas that have materials assigned to them, auto-detecting sharp edges, and using vertex paint to indicate varying polygon density.Ī typical workflow would be to use Quad Remesher to retopologize the major features of a mesh, then add Shrinkwrap and Subdivision modifiers or a Multiresolution modifier to increase detail derived from the preserved source mesh.Īpologies if my earlier comments seemed like a complaint. Quad Remesher is capable of automatically retopologizing organic as well as hard-surface meshes, featuring only quadrangular polygons, ready for subdivision or for use as a base mesh for sculpting more details. Quad Remesher is based on the renowned ZRemesher in the ZBrush 3D sculpting suite, and comes from the same coder, Maxime Rouca.Ī good mesh topology is beneficial to surface smoothness and editability, eases UV texturing and makes a mesh more suitable for rigging and animation. The French software developer Exoside has released a Blender add-on version of their new Quad Remesher auto-retopology tool.
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